"Indie gem" is a cliche that I've grown to hate across genre & format these days, but this — this is an indie gem!
It is perhaps biomechanically engineered to appeal to me. Cute/trivial JRPG story (which importantly doesn't even try to take itself seriously, but has some cute script moments); ~fifteen hour runtime (you could probably bust it out to twenty if you go the completionist route, which I did not do); incredibly fun gameplay based on cards.
The last point is really how it got me. I am a sucker for any and all deckbuilder-esque games now that I'm a full-blown Slay The Spire addict, and I think this game got so much of it right. I felt like I really could build a wide swath of decks, and the party composition was interesting enough to incentivize me to experiment and tinker quickly.
I definitely have some quibbles, mostly on the balance side:
But these are all quibbles! This was a very fun game: it did it's thing well and didn't outstay it's welcome. I loved it.