Obvious tuning and quality-of-life issues. Magic was consistently underwhelming; the sidequest system was largely annoying padding; performance was just straight-up bad.
Lots of clever ideas that didn't quite bear fruit. I really liked the idea of weight as a system but it culminated in me just not really caring about equipment after the first few chapters, for instance.
I went in assuming some meta-ness, since I had played the original, and the two ways it bore out (I will not spoil them because it is unnecessary) were cool, but not quite as cool as the predecessor.
The game was gorgeous. I understand not liking the player models but the backgrounds were amazing.
Lots of folks did not like the dungeons, but I liked the fact that I could actually get lost, and I had to evaluate my own personal heuristic for exploration vs. getting the hell out of dodge.
At the end of the day, it was flawed and I was happy to be done with it (I didn't deal too much with the postgame) but it was a JRPG with a job system that I liked and had a